F1 2010 will feature "the most complicated weather system ever seen
in a racing game" which is integral to F1. When rain starts to fall,
the track will gradually lose grip, with some areas losing grip faster
than others. "Overhanging trees, for example, will shelter the track,
while dips and indentations in the tarmac will hold more standing water
and provide a greater risk."
When the rain stops, a "drying line" will start to appear which
will provide more grip which will make it easier to drive. If a car
strays from the dry line, the tyres will lose grip and it will be
harder to drive. Evolving track will also be featured elsewhere in the
game; at the start of a race weekend, the track will be "green" and
therefore have less grip, but as the weekend progresses, rubber will be
laid down onto the track, increasing the grip.
The game will feature a career mode consisting of either 3, 5
or 7 seasons (depending on the end user's choice). Where players can
drive for any team, each having their own objectives – "For example,
race for Ferrari and anything other than winning the Driver's and
Constructor's Championship would be a failure, while a mere points
finish when driving for Lotus would be a huge success." Media interest
will also differ depending on whether the player is racing for one of
the top teams, or a team at the back of the grid. Impromptu interviews
will take place alongside the official interviews following each race.
Research will also feature in F1 2010. Consistently out-race
their teammate, and the player will receive new parts, updates and
upgrades as they are developed. Their team will develop new parts and
updates for their car throughout the season, evolving the car as the
season progresses.