Over
the next two days I’m going to give you a bit of an insight into what
has changed in the last year in the match views. Before I do that
though, just a little bit about the match engine itself.
Unlike the action football games on the market, we are trying
to create a real simulation of the full 90 minutes of a game of
football. We are constantly working on improving the match engine
itself, and constantly looking at the changing ways that football is
played, whilst giving the flexibility for you to be in complete control
of your tactics, and how your players play on the day (although, of
course, their personalities might mean that they completely ignore you
and do whatever they want to anyway!).
We spend a lot of time looking at real world stats for shots,
passes, tackles, runs, saves, last ditch challenges etc and constantly
compare those to the stats that are being outputted from our match
engine, as well as working with ex-players, such as Ray Houghton, to
ensure that the flow of the game is accurate, and that players
positioning and movement is how it would be in real life.
So whilst we are more interested in the way the game plays,
rather than how it looks, it’s still important to us to ensure that the
football looks believable. We aren’t trying to make players look like
they do in real life, as, well, it would be impossible anyway with over
430,000 players and staff that we have in the game, but we do want them
to look like they are footballers at least!
One of the main areas we’ve been concentrating on match view
wise this year has been the animations. We have revamped nearly every
animation in the game, and improved the contact points (the point where
the ball and animation meet) throughout.
We also have well over 100 new animations, which relate to
different kinds of kicks, headers, tricks such as step overs, and
emotions. We’ve also added in lots of nice touches, such as players
making last ditch lunges for crosses and passes.
Emotions are something that are brand new to Football Manager 2011, and
add an extra element to the visual look of the players. Players react
differently to events in matches depending on their personality - so
you’ll see inspirational players attempting to rally the troops after
your team concedes, whereas others will bury their head in their hands.
Emotions range from players signalling their disgust at misplaced
passes from teammates to furiously questioning why a teammate didn’t
pass to them instead of blazing a chance over the bar, and much more.
They’ve also lead to a lot more varied goal celebrations in the
game some of which you’ll notice on the videos that we’ve already
uploaded to our YouTube channel at www.youtube.com/sigamesofficial.
All in all, the animations are dramatically improved from last
year’s release, as are all other areas of the look of the match view,
but I’ll go into that more tomorrow.
Just before I go, I’m getting a LOT of questions at the moment
on Twitter, Facebook and our forums about when the demo of the game is
going to be released. For those that don’t know, this is a free demo of
the game that allows you to play half a season, and then carry on your
game once the game is released and available to buy.
The answer to this question at the moment is that we don’t
know. We have to wait until the game is in manufacture before preparing
the demo, as we want to ensure that when the demo is released, it is
identical to the version of the game that will be able to be bought in
the shops.
The demo is normally released 2 weeks ahead of its release which, this
year, is on November 5, but we cannot commit to any dates yet so please
be patient and, of course, as soon as we have a date, I’ll be writing
about it here for mirrorfootball.co.uk.
Read more: http://www.mirrorfootball.co.uk/opinion/blogs/football-manager-2010/Exclusive-FM2011-blog-with-Miles-Jacobson-day-10-First-view-of-the-all-new-and-improved-match-animation-article598883.html#ixzz12KWsZ8nP
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