Football Manager 2011

allen
allen
Većinski vlasnik Foruma
Pristupio: 29.08.2006.
Poruka: 54.945
14. listopada 2010. u 12:05

Over the next two days I’m going to give you a bit of an insight into what has changed in the last year in the match views. Before I do that though, just a little bit about the match engine itself.

Unlike the action football games on the market, we are trying to create a real simulation of the full 90 minutes of a game of football. We are constantly working on improving the match engine itself, and constantly looking at the changing ways that football is played, whilst giving the flexibility for you to be in complete control of your tactics, and how your players play on the day (although, of course, their personalities might mean that they completely ignore you and do whatever they want to anyway!).

We spend a lot of time looking at real world stats for shots, passes, tackles, runs, saves, last ditch challenges etc and constantly compare those to the stats that are being outputted from our match engine, as well as working with ex-players, such as Ray Houghton, to ensure that the flow of the game is accurate, and that players positioning and movement is how it would be in real life.

So whilst we are more interested in the way the game plays, rather than how it looks, it’s still important to us to ensure that the football looks believable. We aren’t trying to make players look like they do in real life, as, well, it would be impossible anyway with over 430,000 players and staff that we have in the game, but we do want them to look like they are footballers at least!

One of the main areas we’ve been concentrating on match view wise this year has been the animations. We have revamped nearly every animation in the game, and improved the contact points (the point where the ball and animation meet) throughout.

We also have well over 100 new animations, which relate to different kinds of kicks, headers, tricks such as step overs, and emotions. We’ve also added in lots of nice touches, such as players making last ditch lunges for crosses and passes.

Emotions are something that are brand new to Football Manager 2011, and add an extra element to the visual look of the players. Players react differently to events in matches depending on their personality - so you’ll see inspirational players attempting to rally the troops after your team concedes, whereas others will bury their head in their hands. Emotions range from players signalling their disgust at misplaced passes from teammates to furiously questioning why a teammate didn’t pass to them instead of blazing a chance over the bar, and much more.

They’ve also lead to a lot more varied goal celebrations in the game some of which you’ll notice on the videos that we’ve already uploaded to our YouTube channel at www.youtube.com/sigamesofficial.

All in all, the animations are dramatically improved from last year’s release, as are all other areas of the look of the match view, but I’ll go into that more tomorrow.

Just before I go, I’m getting a LOT of questions at the moment on Twitter, Facebook and our forums about when the demo of the game is going to be released. For those that don’t know, this is a free demo of the game that allows you to play half a season, and then carry on your game once the game is released and available to buy.

The answer to this question at the moment is that we don’t know. We have to wait until the game is in manufacture before preparing the demo, as we want to ensure that when the demo is released, it is identical to the version of the game that will be able to be bought in the shops.

The demo is normally released 2 weeks ahead of its release which, this year, is on November 5, but we cannot commit to any dates yet so please be patient and, of course, as soon as we have a date, I’ll be writing about it here for mirrorfootball.co.uk.



Read more: http://www.mirrorfootball.co.uk/opinion/blogs/football-manager-2010/Exclusive-FM2011-blog-with-Miles-Jacobson-day-10-First-view-of-the-all-new-and-improved-match-animation-article598883.html#ixzz12KWsZ8nP
Sign up for MirrorFootball's Morning Spy newsletter Register here
https://www.youtube.com/watch?v=fP_nKHDFFbo&t NOVI VIDEO!
allen
allen
Većinski vlasnik Foruma
Pristupio: 29.08.2006.
Poruka: 54.945
14. listopada 2010. u 12:08
Zidanes&Pavones je napisao/la:
pa to im je cilj, napravit igru sto pristupnijom, cijeni se to! Iako mislim da ce uskoro morat popravit 3d, sto ce uzrokovat to da ces morat imat jaci komp!
Vidi cijeli citat


popravljen je sada (nije bas puno,ali bolje je)

http://www.youtube.com/watch?v=fi3B-rIqY6k&feature=player_embedded
https://www.youtube.com/watch?v=fP_nKHDFFbo&t NOVI VIDEO!
Obrisan korisnik
Obrisan korisnik
Pristupio: 25.07.2009.
Poruka: 13.950
14. listopada 2010. u 19:56
Ma mogu oni napravit najbolji mogući 3d ali kružići su kružići i sviđa mi se ovo client list
allen
allen
Većinski vlasnik Foruma
Pristupio: 29.08.2006.
Poruka: 54.945
15. listopada 2010. u 00:22
nema od kružića kruha.....tu se pola toga nevidi dobro...
https://www.youtube.com/watch?v=fP_nKHDFFbo&t NOVI VIDEO!
allen
allen
Većinski vlasnik Foruma
Pristupio: 29.08.2006.
Poruka: 54.945
15. listopada 2010. u 12:26

An aspect of real life training Football Manager has not really modelled before is match preparation.

While the training in FM has previously only focused on improving the players as individuals, having talked to lots of people inside football, including visiting both international and club training sessions and post training meetings, we made the decision to ensure that training also needs to function as a tool to make the team work better as a whole by training formations and tactics in training.

It’s about time really – people have been discussing this on our forums for a long time, but it was only this year that we managed to come up with a way to make this work properly alongside the other parts of the game.

By default, your team will train in whichever tactic you’ve set up as your main tactic, but also gives you the choice to add 2 more tactics, either ones you’ve created yourself, or some of the other default tactics in the game to ensure you can have not just a plan b, but a plan c too.

The training module tracks the level of familiarity to each area of the tactics for each team, and tracks formation, mentality, passing style, creative freedom, closing down, marking, tempo and width, giving feedback to you as the manager in how familiar the squad are with what you are asking.

When changing into a tactical setting that the team is not familiar with, default starting levels for each area are worked out from the existing levels in the same tactical area. So adapting to a new formation for example will be much easier if the team had already been training a similar formation before. This helps you have more flexibility on the match preparation training as familiarity levels do not "reset" that easily, unless you go for some totally different tactical settings to what the squad is familiar with. Or sign a whole squad of new players, who will be training from scratch to adjust to your tactics, unless they’ve had similar match preparation training elsewhere, of course.

The better trained your players are and the more familiar they are with your tactics, the better they will play.

On top of this, there are also special focus areas for the squad that can be chosen aside from the regular tactical training. This takes some of the focus about from the tactics training, but can be very useful in other areas.

These are team blend (one for the wheeler dealers out there!), defensive positions, attacking movement, defending set pieces and attacking set pieces. These special focus assignments can be changed before each match based on the next opposition to make the most of their weaknesses and your own strengths.

It’s up to you to decide the split between match preparation and scheduled individual training – just be careful not to overload your players, as over training can harm development, increase the risk of injuries, and also make players unhappy. And you wouldn’t like them if they were unhappy….

I hope you all have a lovely weekend!


https://www.youtube.com/watch?v=fP_nKHDFFbo&t NOVI VIDEO!
chule
chule
Dokazano ovisan
Pristupio: 25.07.2009.
Poruka: 12.909
15. listopada 2010. u 12:30
inače, imam pouzdane informacije da nas krajem sljedećeg tjedna čeka demo
Potpis se prikazuje ispod svake vaše poruke. Ne smije biti dulji od 250 znakova i smije sadržavati samo tekst.
allen
allen
Većinski vlasnik Foruma
Pristupio: 29.08.2006.
Poruka: 54.945
15. listopada 2010. u 12:38
nemoj jebat
pa to mu je i služebi release
https://www.youtube.com/watch?v=fP_nKHDFFbo&t NOVI VIDEO!
chule
chule
Dokazano ovisan
Pristupio: 25.07.2009.
Poruka: 12.909
15. listopada 2010. u 12:54
allen je napisao/la:
nemoj jebat
pa to mu je i služebi release
Vidi cijeli citat


pa jel može pouzdanije od toga?
Potpis se prikazuje ispod svake vaše poruke. Ne smije biti dulji od 250 znakova i smije sadržavati samo tekst.
allen
allen
Većinski vlasnik Foruma
Pristupio: 29.08.2006.
Poruka: 54.945
15. listopada 2010. u 12:55
nemoze

iako sam citao danas po raznim forumima da pisu gluposti kao da veceras izlazi demo....volio bih i ja da je tako,ali vjerojatno nista od toga...
https://www.youtube.com/watch?v=fP_nKHDFFbo&t NOVI VIDEO!
chule
chule
Dokazano ovisan
Pristupio: 25.07.2009.
Poruka: 12.909
15. listopada 2010. u 13:07
navodno je igra gotova za tržište, sad se rade završna testiranja , tako da je možda i moguće takvo iznenađenje, ali moj izvor me uvjerava da ništa prije srijede.

Potpis se prikazuje ispod svake vaše poruke. Ne smije biti dulji od 250 znakova i smije sadržavati samo tekst.
  • Najnovije
  • Najčitanije