FM 10
Football Manager 2010 new features blog Day 18: Improved player transfers and contract negotiations

Hello everyone, and welcome to the last Football Manager 2010 blog of the week.
Although for us at Sports Interactive, one week is pretty much merging into another at the moment as we’re in the last few weeks of developing the game now.
A few of us are looking more like zombies than humans at the moment after some very late nights and early starts, and not for the fun partying reasons.
Despite us having been making games for a long time and going through the same process year on year, I still forget quite how tiring and all consuming it becomes, but it’ll be worth it once the game is out there and we get to see lots of smiling faces playing the game.
Today’s blog is going to deal with transfers and contracts, which is a massive and very important part of the game.
Despite our previous games being famed in some press quarters for being able to predict transfers that have gone on to happen, and for having the best transfer engine out there, it was also one of the areas of the game with the most bugs reported.
It’s very difficult balancing transfers for the 50 playable leagues in the game, let alone the moves to and from clubs that are inactive, with different transfer rules in each country too, so it’s not that surprising that a few anomalies were found over the years.
So we decided that this would be a year of fixing and balancing in the transfer area, with hundreds of reported issues gone through and fixed.
What you’ll therefore see in FM2010 is the most balanced and realistic transfer system from any of our games, with better negotiation from clubs and even more moves that you could (and potentially will!) see happen in real life.
I’m not going to sit here and type that it’s perfect, because nothing ever is, but it’s certainly the best it’s ever been, and the best seen in a football management game.
We have, however, also found some time for a few new features along the way to make it easier for the manager, lifelike, and flexible.
A really nice new addition to the transfers and contracts area of the game is that you can now buy transfer clauses out. For example, if you’ve signed a player with a clause whereby you will pay his former club L500k when he makes 50 appearances for the club, you can now try and buy that clause for a cheaper price at an earlier point.
So let’s say you’ve got a bit of money lying around, and know that his former club are skint, you could offer to buy the clause back and they might agree to sell it to you for a L100k less just to get the money there and then.
A really nice new addition to the transfers and contracts area of the game is that you now have the opportunity to buy or sell some clauses that have been negotiated on a previous transfer.
So for example if you’ve sold a player with a clause whereby you will get L500k when he makes 50 appearances for his new club you may want to sell this clause for L250k taking the 'bird in the hand' philosophy that less money now is worth more to you.
These clause fee but outs are negotiated between your board and corresponding board of the club you have the clause agreement with. When deciding on a price for a clause they will take into account factors such as the financial states of the clubs, player injury proneness, the likelihood of the player featuring in many games, player value, player contract length etc.
One change we’ve noticed in football over the last few years in the increased poaching of young talent, which has been in the news quite a lot recently. We always stay well within the rules of football with our games, and for many years you have been able to sign young players from other clubs with tribunal agreed compensation.
However, the big clubs in the game were always more interested in signing players for then and there, rather than looking to the future, and great prospects will now find many clubs interested in them at a much earlier age, with clubs looking to improve their youth teams a lot more than in previous versions of the game.
With the credit crunch going on around the world at the moment, our football spies tell us that payment of deals are now being spread across longer periods of time, so as well as cash upfront deals and the previously available options to spread payment over 2 years, we’ve increased this now so that you can spread payment over up to 48 months now if you so desire.
There are improvements to loan possibilities too, with you being able to offer multiple players out for loan at one time, clubs indicating to you what kind of deal they require when enquiring about a player for loan, and if you do offer a player out for loan, there’s an option for him to be automatically loan listed by doing so.
If you get lots of clubs bidding for one of your players at the same time, you can also now negotiate one of them, and then use that negotiated offer for the others, rather than having to individually change the clauses in each one.
Oh, and if you’re offering players out to clubs, you now have an option to exclude foreign clubs, which means that if that player only has a few months left to go on his contract, you won’t be alerting all the clubs who can sign him on a Bosman deal to his availability.
So there are some of the new features in transfers and contracts for FM2010. You’ll find a lot more improvements too, but we can’t give everything away in one go…
If you’re lucky enough to get one, have a great weekend!

Hello everyone, and welcome to the last Football Manager 2010 blog of the week.
Although for us at Sports Interactive, one week is pretty much merging into another at the moment as we’re in the last few weeks of developing the game now.
A few of us are looking more like zombies than humans at the moment after some very late nights and early starts, and not for the fun partying reasons.
Despite us having been making games for a long time and going through the same process year on year, I still forget quite how tiring and all consuming it becomes, but it’ll be worth it once the game is out there and we get to see lots of smiling faces playing the game.
Today’s blog is going to deal with transfers and contracts, which is a massive and very important part of the game.
Despite our previous games being famed in some press quarters for being able to predict transfers that have gone on to happen, and for having the best transfer engine out there, it was also one of the areas of the game with the most bugs reported.
It’s very difficult balancing transfers for the 50 playable leagues in the game, let alone the moves to and from clubs that are inactive, with different transfer rules in each country too, so it’s not that surprising that a few anomalies were found over the years.
So we decided that this would be a year of fixing and balancing in the transfer area, with hundreds of reported issues gone through and fixed.
What you’ll therefore see in FM2010 is the most balanced and realistic transfer system from any of our games, with better negotiation from clubs and even more moves that you could (and potentially will!) see happen in real life.
I’m not going to sit here and type that it’s perfect, because nothing ever is, but it’s certainly the best it’s ever been, and the best seen in a football management game.
We have, however, also found some time for a few new features along the way to make it easier for the manager, lifelike, and flexible.
A really nice new addition to the transfers and contracts area of the game is that you can now buy transfer clauses out. For example, if you’ve signed a player with a clause whereby you will pay his former club L500k when he makes 50 appearances for the club, you can now try and buy that clause for a cheaper price at an earlier point.
So let’s say you’ve got a bit of money lying around, and know that his former club are skint, you could offer to buy the clause back and they might agree to sell it to you for a L100k less just to get the money there and then.
A really nice new addition to the transfers and contracts area of the game is that you now have the opportunity to buy or sell some clauses that have been negotiated on a previous transfer.
So for example if you’ve sold a player with a clause whereby you will get L500k when he makes 50 appearances for his new club you may want to sell this clause for L250k taking the 'bird in the hand' philosophy that less money now is worth more to you.
These clause fee but outs are negotiated between your board and corresponding board of the club you have the clause agreement with. When deciding on a price for a clause they will take into account factors such as the financial states of the clubs, player injury proneness, the likelihood of the player featuring in many games, player value, player contract length etc.
One change we’ve noticed in football over the last few years in the increased poaching of young talent, which has been in the news quite a lot recently. We always stay well within the rules of football with our games, and for many years you have been able to sign young players from other clubs with tribunal agreed compensation.
However, the big clubs in the game were always more interested in signing players for then and there, rather than looking to the future, and great prospects will now find many clubs interested in them at a much earlier age, with clubs looking to improve their youth teams a lot more than in previous versions of the game.
With the credit crunch going on around the world at the moment, our football spies tell us that payment of deals are now being spread across longer periods of time, so as well as cash upfront deals and the previously available options to spread payment over 2 years, we’ve increased this now so that you can spread payment over up to 48 months now if you so desire.
There are improvements to loan possibilities too, with you being able to offer multiple players out for loan at one time, clubs indicating to you what kind of deal they require when enquiring about a player for loan, and if you do offer a player out for loan, there’s an option for him to be automatically loan listed by doing so.
If you get lots of clubs bidding for one of your players at the same time, you can also now negotiate one of them, and then use that negotiated offer for the others, rather than having to individually change the clauses in each one.
Oh, and if you’re offering players out to clubs, you now have an option to exclude foreign clubs, which means that if that player only has a few months left to go on his contract, you won’t be alerting all the clubs who can sign him on a Bosman deal to his availability.
So there are some of the new features in transfers and contracts for FM2010. You’ll find a lot more improvements too, but we can’t give everything away in one go…
If you’re lucky enough to get one, have a great weekend!
ovo su lijepe vijesti sto se tice transfera
If you get lots of clubs bidding for one of your players at the same time, you can also now negotiate one of them, and then use that negotiated offer for the others, rather than having to individually change the clauses in each one.
i
However, the big clubs in the game were always more interested in signing players for then and there, rather than looking to the future, and great prospects will now find many clubs interested in them at a much earlier age, with clubs looking to improve their youth teams a lot more than in previous versions of the game.

If you get lots of clubs bidding for one of your players at the same time, you can also now negotiate one of them, and then use that negotiated offer for the others, rather than having to individually change the clauses in each one.
i
However, the big clubs in the game were always more interested in signing players for then and there, rather than looking to the future, and great prospects will now find many clubs interested in them at a much earlier age, with clubs looking to improve their youth teams a lot more than in previous versions of the game.
allene gle što im uradi
druga sezona.....
nevjerojatno koja sreća....
skačem po sobi pola sata.....svako malo zaboravim što tražim
pa pogledam na ovu divnu desktop pozadinu...
sjeli su ko kec na desetku, a moji su bili ljuti, jako ljuti
http://img16.imageshack.us/i/fmara.png/
odoh na pivu pa za varaždin
ima još screenova
taman da karlovac izgubi ja pijem!

druga sezona.....
nevjerojatno koja sreća....
skačem po sobi pola sata.....svako malo zaboravim što tražim
pa pogledam na ovu divnu desktop pozadinu...

sjeli su ko kec na desetku, a moji su bili ljuti, jako ljuti
http://img16.imageshack.us/i/fmara.png/
odoh na pivu pa za varaždin
ima još screenova
taman da karlovac izgubi ja pijem!
Football Manager 2010 Installation and DRM Decision
Hi, some of you may have seen my posts before, but if not, I'm Ben, and I'm the senior global brand manager for Football Manager at SEGA.
During the development of Football Manger 2009 we (both SEGA and SI) were committed to developing and implementing an effective and simple way to combat the piracy that has taken place on each of the Football Manager titles to date. Due to some mistakes on our part, and some malicious external acts, the method chosen to stop piracy resulted in extensive headaches and difficulty in activating and playing Football Manager 2009. This was the last thing we wanted.
As a result of those issues we have been investigating both revised and totally new anti-piracy and activation solutions for Football Manager 2010. We have not been able to find and test a solution that we can guarantee will provide purchasers of Football Manager 2010 with no issues at all.
Therefore customers that buy genuine Football Manager 2010 boxed copies will be able to play the game with no activation. Players using this route will be required to have the DVD in the drive at all times whilst playing.
People choosing to buy digitally from STEAM will receive a version of the game protected by STEAM’s standard activation and DRM and all the benefits and add –ons you get from activating with STEAM, which Miles deals with below. Activating or buying through STEAM means that you do not need to have the DVD in drive when you play following activation.
Consumers buying the PC version through other digital download partners will receive versions of the game protected by Uniloc and including DRM, containing a much improved system over the one used on FM2009 and fixes to all the common errors experienced. There is not a digital download solution that meets our criteria that is not DRM based, so as we still wanted to provide digital download versions of the game, this was the best solution.
Consumers buying the Mac version through digital download will be able to do this via our normal Mac partner, eSellerate.
Long term we remain committed to finding a solution to the piracy that we see every year with Football Manager on the PC / Mac. We will be working with our community throughout the coming year to test and gather opinion on possible solutions with the aim of finding a way of ensuring that everyone that plays Football Manager games in the future pays a fair price for the game, without hindering their enjoyment of it.
Thanks
Ben
--------------------------------------------------------------------------------
Miles Jacobson
Sports Interactive
Thanks Ben.
So it's now over to me to explain the situation with the installation process of the boxed copies, stat collection and in game advertising for Football Manager 2010.
First off, installation of the PC version.
PC users will have 2 choices when installing the boxed game as Ben mentioned above.
The first is a DVD based copy protection system that requires you to have the DVD in the drive at all times whilst playing. This is something that we hadn't considered previously, as we know a lot of people listen to music when playing our games, but with music being so digitally based in the modern era, we hope it doesn't cause too many issues. With this method, there is no registration required, nor do you have to be online at any time to play the game. This method is not auto-patching, so when patches and updates are released, you will need to download them manually (we will be providing patches and updates via the BitTorrent method and any mirror sites of the file that appear).
The second is via STEAM, which is an online based system. By installing via this method, you need to be online the first time you install the game and can easily set it up to play offline in the future. By using the STEAM route, you will automatically receive any patches or updates that we provide for the game in the future (as long as you are online, of course).
There are also extra benefits this year from installing via STEAM. One of these will be a STEAM exclusive skin, which is an updated version of the FM09 skin (including tree menu) which will be available a few weeks after launch.
The second is achievements. STEAM as a platform have had achievements available for many games over the years, and we will have 60 achievements that are attainable to give you bragging rights over your mates. For those who have played the Xbox 360 releases of Football Manager in the past, you will be well aware of some of them, and I'll be giving the full run down of the achievements in a future blog.
The third is that with STEAM you can play the game on any PC that is connected online by downloading the STEAM client and logging in with your user details, with no need to take the DVD with you.
As STEAM is not available for the Mac, Mac boxed copy users will just have the one method of installing, which will require the DVD to remain in the drive whilst playing the game. Mac patches will be provided in both bittorrent and download form.
We are still partnered with IGA (in game advertising) for at least Football Manager 2010. It will (as introduced in a patch for FM2009) be possible to turn off the hyperlinks on the adverts. You will only be served adverts if you are online whilst playing the game, and the adverts only appear in situ, so are only on the advertising hoardings around the side of the pitch.
With stat collection, we have read the concerns that were brought to our attention when we spoke about this earlier in the year. We have therefore spent some time splitting off the stat collection from the other areas of the game where it was integrated, and there will be an "opt out" option in the games preferences screen.
However, we would really encourage people to allow us to collect the hardware stats that we do. It's made a massive difference to us as a dev team to be able to deliver a better gaming experience to people by being able to see our users hardware information. We're able to concentrate the functionality and compatability testing for the game much better by using these stats, which will mean that the game should play better on any system that was able to play the game last year, and make the game more compatible out of the box with some of the graphics cards that had to download files separate to the game last year to get it up and running.
Cheers
Miles
Hi, some of you may have seen my posts before, but if not, I'm Ben, and I'm the senior global brand manager for Football Manager at SEGA.
During the development of Football Manger 2009 we (both SEGA and SI) were committed to developing and implementing an effective and simple way to combat the piracy that has taken place on each of the Football Manager titles to date. Due to some mistakes on our part, and some malicious external acts, the method chosen to stop piracy resulted in extensive headaches and difficulty in activating and playing Football Manager 2009. This was the last thing we wanted.
As a result of those issues we have been investigating both revised and totally new anti-piracy and activation solutions for Football Manager 2010. We have not been able to find and test a solution that we can guarantee will provide purchasers of Football Manager 2010 with no issues at all.
Therefore customers that buy genuine Football Manager 2010 boxed copies will be able to play the game with no activation. Players using this route will be required to have the DVD in the drive at all times whilst playing.
People choosing to buy digitally from STEAM will receive a version of the game protected by STEAM’s standard activation and DRM and all the benefits and add –ons you get from activating with STEAM, which Miles deals with below. Activating or buying through STEAM means that you do not need to have the DVD in drive when you play following activation.
Consumers buying the PC version through other digital download partners will receive versions of the game protected by Uniloc and including DRM, containing a much improved system over the one used on FM2009 and fixes to all the common errors experienced. There is not a digital download solution that meets our criteria that is not DRM based, so as we still wanted to provide digital download versions of the game, this was the best solution.
Consumers buying the Mac version through digital download will be able to do this via our normal Mac partner, eSellerate.
Long term we remain committed to finding a solution to the piracy that we see every year with Football Manager on the PC / Mac. We will be working with our community throughout the coming year to test and gather opinion on possible solutions with the aim of finding a way of ensuring that everyone that plays Football Manager games in the future pays a fair price for the game, without hindering their enjoyment of it.
Thanks
Ben
--------------------------------------------------------------------------------
Miles Jacobson
Sports Interactive
Thanks Ben.
So it's now over to me to explain the situation with the installation process of the boxed copies, stat collection and in game advertising for Football Manager 2010.
First off, installation of the PC version.
PC users will have 2 choices when installing the boxed game as Ben mentioned above.
The first is a DVD based copy protection system that requires you to have the DVD in the drive at all times whilst playing. This is something that we hadn't considered previously, as we know a lot of people listen to music when playing our games, but with music being so digitally based in the modern era, we hope it doesn't cause too many issues. With this method, there is no registration required, nor do you have to be online at any time to play the game. This method is not auto-patching, so when patches and updates are released, you will need to download them manually (we will be providing patches and updates via the BitTorrent method and any mirror sites of the file that appear).
The second is via STEAM, which is an online based system. By installing via this method, you need to be online the first time you install the game and can easily set it up to play offline in the future. By using the STEAM route, you will automatically receive any patches or updates that we provide for the game in the future (as long as you are online, of course).
There are also extra benefits this year from installing via STEAM. One of these will be a STEAM exclusive skin, which is an updated version of the FM09 skin (including tree menu) which will be available a few weeks after launch.
The second is achievements. STEAM as a platform have had achievements available for many games over the years, and we will have 60 achievements that are attainable to give you bragging rights over your mates. For those who have played the Xbox 360 releases of Football Manager in the past, you will be well aware of some of them, and I'll be giving the full run down of the achievements in a future blog.
The third is that with STEAM you can play the game on any PC that is connected online by downloading the STEAM client and logging in with your user details, with no need to take the DVD with you.
As STEAM is not available for the Mac, Mac boxed copy users will just have the one method of installing, which will require the DVD to remain in the drive whilst playing the game. Mac patches will be provided in both bittorrent and download form.
We are still partnered with IGA (in game advertising) for at least Football Manager 2010. It will (as introduced in a patch for FM2009) be possible to turn off the hyperlinks on the adverts. You will only be served adverts if you are online whilst playing the game, and the adverts only appear in situ, so are only on the advertising hoardings around the side of the pitch.
With stat collection, we have read the concerns that were brought to our attention when we spoke about this earlier in the year. We have therefore spent some time splitting off the stat collection from the other areas of the game where it was integrated, and there will be an "opt out" option in the games preferences screen.
However, we would really encourage people to allow us to collect the hardware stats that we do. It's made a massive difference to us as a dev team to be able to deliver a better gaming experience to people by being able to see our users hardware information. We're able to concentrate the functionality and compatability testing for the game much better by using these stats, which will mean that the game should play better on any system that was able to play the game last year, and make the game more compatible out of the box with some of the graphics cards that had to download files separate to the game last year to get it up and running.
Cheers
Miles
Football Manager 2010 new features blog Day 19: New rules, awards and history
Hello everyone – I hope you all had lovely weekends.
Today’s blog is going to look at new features in the areas of rules, awards and records in Football Manager 2010.
As I’ve mentioned in previous blogs, the Football Manager series has lots of leagues in it (at least 50 countries at last count, and hundreds of playable divisions), and we try and re-create these leagues as accurately as possible.
With our huge team of researchers around the world, who are much more knowledgeable about the different competition rules than we are, they constantly give us feedback on changes in their leagues and rules.
A few high profile rule changes in England this season have been the seven sub rule in the Football League, and squad registration becoming part of the upper realms of football next season, and changes like that are happening all over the world. Keeping on top of it all is imperative.
I’m not going to list all of those changes here, as there have been thousands around the globe for this season, and we’ve done our best to get them all in the game, including the aforementioned English changes, which gives a good level of insight into the kind of detail we go into for the game.
Here are a few of the changes in these areas though, and also with awards, records and histories, in Football Manager 2010.
The Football League administration rules have been updated, so teams can lose points for the following season for going into administration at the end of the previous one.
Amateur clubs that would look to go semi-professional or professional in real life if they were to get promoted now do so, but clubs that are specified as always being amateur stay as amateur forever.
Midweek home games are now better modeled, so if a team in real life would normally play a midweek match on a Tuesday, they will do in the game too, with this being decided by the researchers.
If a club gets promoted, and they are still due parachute payments (payments made to clubs after being relegated from the top divisions to make the transition easier), the due payment is now split amongst the other clubs in the division.
We’ve also improved the game records, so lots more things that we have research for are now displayed. An example of this would be the most unbeaten games in a competition, or the highest scoring game for clubs and nations.
Aggregate transfer fees have now been added to player histories to show the total amount of transfer fees a player has moved for in his career.
So there are just a handful of some of the new rules, awards and records in the game this year. You’ll get the chance to see lots of others yourself at the end of next month!
In tomorrow’s blog, I’ll be looking at team talk improvements, as well as revealing the winner and winning answer to the “go to my screens” competition from a few blogs back.
See you then!
Hello everyone – I hope you all had lovely weekends.
Today’s blog is going to look at new features in the areas of rules, awards and records in Football Manager 2010.
As I’ve mentioned in previous blogs, the Football Manager series has lots of leagues in it (at least 50 countries at last count, and hundreds of playable divisions), and we try and re-create these leagues as accurately as possible.
With our huge team of researchers around the world, who are much more knowledgeable about the different competition rules than we are, they constantly give us feedback on changes in their leagues and rules.
A few high profile rule changes in England this season have been the seven sub rule in the Football League, and squad registration becoming part of the upper realms of football next season, and changes like that are happening all over the world. Keeping on top of it all is imperative.
I’m not going to list all of those changes here, as there have been thousands around the globe for this season, and we’ve done our best to get them all in the game, including the aforementioned English changes, which gives a good level of insight into the kind of detail we go into for the game.
Here are a few of the changes in these areas though, and also with awards, records and histories, in Football Manager 2010.
The Football League administration rules have been updated, so teams can lose points for the following season for going into administration at the end of the previous one.
Amateur clubs that would look to go semi-professional or professional in real life if they were to get promoted now do so, but clubs that are specified as always being amateur stay as amateur forever.
Midweek home games are now better modeled, so if a team in real life would normally play a midweek match on a Tuesday, they will do in the game too, with this being decided by the researchers.
If a club gets promoted, and they are still due parachute payments (payments made to clubs after being relegated from the top divisions to make the transition easier), the due payment is now split amongst the other clubs in the division.
We’ve also improved the game records, so lots more things that we have research for are now displayed. An example of this would be the most unbeaten games in a competition, or the highest scoring game for clubs and nations.
Aggregate transfer fees have now been added to player histories to show the total amount of transfer fees a player has moved for in his career.
So there are just a handful of some of the new rules, awards and records in the game this year. You’ll get the chance to see lots of others yourself at the end of next month!
In tomorrow’s blog, I’ll be looking at team talk improvements, as well as revealing the winner and winning answer to the “go to my screens” competition from a few blogs back.
See you then!
Zekić: 'Dinamo će se tek razigrati, a svi znamo kakav je mentalitet u Splitu, ostalo je dugih 11 kola'
Abramović: 'Dinamo je u nekim situacijama potegnuo ručnu, vidio je da je moćniji i bolji'
Dinamovac koji je pod stalnim udarom kritika zaslužuje isključivo - pohvale!
Dalić objavio popis za susrete s Brazilom i Kolumbijom, Beljo i Stojković na pretpozivu
- Najnovije
- Najčitanije


Abramović: 'Dinamo je deklasirao Hajduk, drugo poluvrijeme bilo je odrađivanje posla'
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Emocije na tribine, trezvene glave u urede
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Zekić: 'Dinamo će se tek razigrati, a svi znamo kakav je mentalitet u Splitu, ostalo je dugih 11 kola'
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Zekić o promašaju Epaillyja: 'Događa se, a hvala Bogu pa u moje vrijeme nije bilo toliko kamera'
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Abramović: 'Dinamo je u nekim situacijama potegnuo ručnu, vidio je da je moćniji i bolji'
15 sati•SuperSport HNL

Dinamovac koji je pod stalnim udarom kritika zaslužuje isključivo - pohvale!
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Zekić o Mejiji: 'Čudi me da je tako lako otišao u Osijek, očekivao sam da će ga Vukovar zadržati do ljeta'
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Emocije na tribine, trezvene glave u urede
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Dinamovac koji je pod stalnim udarom kritika zaslužuje isključivo - pohvale!
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Lazio traži izlaz iz krize, a u goste mu dolazi Sassuolo koji je baš ušao u formu
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Vukovar 1991 je ozbiljna momčad i daleko je od otpisane
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Kronologija: Dinamo sve riješio u prvom poluvremenu i upisao veliku pobjedu na Poljudu!
1 dan•SuperSport HNL







